Through the games (current as the time of this review) 23 updates there have been many new items, outfits, and tools added into the game that have helped keep things fresh for its fast-paced and highly acrobatic combat. There is obvious thought put into the balancing act of permanent upgrades vs. Taking these back to the collector in the intermission area between levels permanently unlocks the ability to then buy the item (as a future random possibility) with the currency the game is named after, Cells! These are blue orbs that have a chance to drop from any enemy you kill or can be collected from various (mostly time-based) containers found throughout your run. To gain these options though you will need to find blueprints hidden inside the corpses of your foes throughout each level. Whether you enjoy using melee, range, a focus on shield parrying, or building things entirely around a pair of turrets the choice is (randomly) up to you. With Dead Cells the way you can achieve this is varied and excellently balanced. This is a set of bonuses or weapon types that compliment each other so well that you end up becoming an in-game God capable of easily defeating foes that have murdered you dozens of times before. The main draw for the rogue-lite/rogue-like genre for me is the focus on creating a build. They offer up a wide variety of useful buffs and along with the rest help you make what this game and genre are best known for, your build.Īlso, this game is on Xbox Game Pass! It was added in late 2019 and is still on the service at the time of this review. Along with these are three mutation slots, these can be accessed after clearing a stage in the intermission zone. A backpack was added in to the game after release that allows you to carry an extra weapon with you as well. You are given two weapon slots, two tool slots, and a pendant slot. Combat is quick, the graphics are a beautiful mix of 2d sprites and 3d models, and the music never grows old even after listening to it for many dozens of hours.Įach run will take you through a procedurally generated maze full of secrets, a wide variety of enemies, and an even wider array of random loot. You then choose your starter gear, which like most of the game is randomly generated and you are off. This is how each run of Dead Cells begins, as you make your way to the right you’ll pass by any weapons and items you’ve collected throughout your previous runs. While you and your head are immortal the body you possess is not. You awaken falling down a pipe into the basement of a castle and roll your way over into a body to possess. Take a moment to stroll the towers and breath in that fresh sea mist infused air.You are the prisoner, and you are a head made from a pile of green sludge. Opt for the path that suits your current build, your play style, or just your mood.Įxploration: Secret rooms, hidden passages, charming landscapes. Nonlinear progression: Sewers, Ossuary or Ramparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.ĢD Souls-lite Action: Tough but fair combat, the iconic dodge roll, more than 90 weapons and spells with unique gameplay… The unforgiving action wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run. Patience, you’ll get better!… eventually. Plus, mutations and scrolls allow you to build and customize your character differently with each and every run.Īt the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly sharpening your skills, until what was an insurmountable obstacle becomes a walk in the park. A large variety of swords, bows and of course spells, but also whips, grenades and turrets, each one with its own unique twist. Speaking of weapons, Dead Cells features a plethora of ways to slay your enemies. However, you keep some of your progress for successive runs new paths you’ve unlocked, access to new levels, mutations, abilities and weapons. You either vanquish the final boss in one go, or you try again. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out of trouble, make for a demanding, visceral and cathartic action game.Įxperience a Roguevania, mixing an interconnected world, branching paths and unlockable skills with the constant adrenaline-pumping threat of permadeath. Dead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island.
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